Pet Shaming Flood
Oct. 8th, 2023 07:57 pm* He's tried to pick up girls by putting on a Sean Connery impression
* He almost drank turpentine, after forgetting how to use an elevator
* He took five years to truly believe his best friend actually liked him
* He falls in love at first sight, constantly
* He trusted a girl in a cult because they had sex
* He's incapable of not finding the most unsuitable woman to sleep with
* He gave an Elder God a blowjob
* He spends most life or death situations contemplating his sex life
* He starts affairs to feel better instead of getting therapy
* He doesn't believe in therapy
* He's taken so many alien substances without pausing to think about it
* He trusted an assassin because they had sex
* He trusted an obvious spy because they had sex
* He dropped a guy into a combine harvester
* He reads Greek plays in hope of sex scenes
* He would jump into hell for the people he loves, with zero thoughts on what happens next
* He complains about adaptions of Arthurian mythology, at length
* He fell off a cliff because he was showing off
* He spends a lot of time thinking about his best friend while considering having sex with someone else
* He took a correspondence course in lock picking because he thinks it makes him look cool
* He trusted a suspicious time traveler because they had sex
* He introduced the concept of sex to a world of cartoons
* He went to a geology lecture solely to try to pick up the lecturer
* He's fallen into multiple large bodies of water, he still hasn't really learned how to swim
* He almost drank turpentine, after forgetting how to use an elevator
* He took five years to truly believe his best friend actually liked him
* He falls in love at first sight, constantly
* He trusted a girl in a cult because they had sex
* He's incapable of not finding the most unsuitable woman to sleep with
* He gave an Elder God a blowjob
* He spends most life or death situations contemplating his sex life
* He starts affairs to feel better instead of getting therapy
* He doesn't believe in therapy
* He's taken so many alien substances without pausing to think about it
* He trusted an assassin because they had sex
* He trusted an obvious spy because they had sex
* He dropped a guy into a combine harvester
* He reads Greek plays in hope of sex scenes
* He would jump into hell for the people he loves, with zero thoughts on what happens next
* He complains about adaptions of Arthurian mythology, at length
* He fell off a cliff because he was showing off
* He spends a lot of time thinking about his best friend while considering having sex with someone else
* He took a correspondence course in lock picking because he thinks it makes him look cool
* He trusted a suspicious time traveler because they had sex
* He introduced the concept of sex to a world of cartoons
* He went to a geology lecture solely to try to pick up the lecturer
* He's fallen into multiple large bodies of water, he still hasn't really learned how to swim
[For Sweeney/open, just a day in the life]
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[For Flint/open, saving the world]
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[For Misty, cn messing with memories]
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[For Kirei, cn watching a love one dying]
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[For Tim/close CR; meeting his evil original self]
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[For Pagan, held up by a unicorn]
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[For Norton, cn just after he's been tortured, war crimes]
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[Open, early teenage memory, cn his mother's mental illness, bullying]
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[Open, no pain, no gain]
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[for Raylan, heroics the medium hard way]
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[For Flint/open, saving the world]
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[For Misty, cn messing with memories]
comment
[For Kirei, cn watching a love one dying]
comment
[For Tim/close CR; meeting his evil original self]
comment
[For Pagan, held up by a unicorn]
comment
[For Norton, cn just after he's been tortured, war crimes]
comment
[Open, early teenage memory, cn his mother's mental illness, bullying]
comment
[Open, no pain, no gain]
comment
[for Raylan, heroics the medium hard way]
comment
User Name/Nick: Sy
User DW: N/A
E-mail: [email protected]
Other Characters: Nico
Character Name: Fitz Kreiner
Series: Doctor Who: Eight Doctor Adventures
Age: 32
From When?: near the end of EDA 58: History 101, when Fitz attempts to use the System in a weakened state, something that would've killed him if Sasha hadn't taken it on instead
Inmate:
Fitz’s willingness to excuse a friend’s actions no matter what his own morals say about where it falls on the scale from right to wrong has gone from causing interpersonal issues to participating in actions that cause hundreds to possibly thousand deaths. He wants to be a good person but he lacks faith in his own internal moral compass and he’d much rather avoid the consequences of actions through lies and running away than having to face the hard work of changing his behavior.
Arrival:
Brought against his will from a moment where he could have died.
Abilities/Powers:
A normal human, though one who's used to facing extreme situations
Personality:
Fitz likes to hide behind a range of personalities. He was always the first toddler to reach for the dress-up box, always ready to pretend to be someone else. In costume he can be more confident, more alive, more cool, just all around more the kind of person he thinks others will want. Part of this comes from a lifetime of being uncomfortable with who he is. Fitz was born in England to a German father in 1936, just as Hitler took the Rhineland for Germany. The fact that Otto Kreiner was a liberal who'd fled his homeland because due to his opposition to Hitler and everything he stood for didn't stop his family from being attacked for nationality by English neighbors - both during and after the war. Fitz spent his school years being bullied and excluded. He responded by hiding in fantasies, one of the more common being that of a cool loner who didn't need anyone else. It was far easier to reject the world around him than admit that it had rejected him.
The illusion of not caring is the one that Fitz works hardest to hold onto. At twenty-seven, he had grown pretty good at acting the part. He felt that he was old enough to be cynical about more or less everything - or, at least, maintained a claim of cynicism if it would annoy someone else. His cynicism was a defense against the world and an anchor around his foot. As someone who felt like an outsider, he dismissed most people quickly as just stupid and out for themselves so he wouldn't have to feel rejected by anyone whose opinions might matter to him. He's clever enough that he could get into others heads to understand or fool them and so he looked down on them. He could complain that his talents weren't recognized as he held onto the safe shield of never working to get into the position where they might be. The possibility of failing by not being good enough is a far worse fate than staying in a series of dead-end jobs and so never having a chance to fail.
Then Fitz got the chance to leave the Earth. His travels through time and space have changed him in ways that go deeper than the fact that he's technically a clone of Fitz Kreiner with an overly complicated timeline. As Fitz gained actual worldliness, he has been able to let go of some of his kneejerk cynicism. Despite, or maybe because, of traveling to places where he's far more an outsider than he could ever be on Earth, he actually connects with the people he meets. He's aware of the problems of the worlds he visits and the flaws of the people, but he doesn't dismiss them for it.
However, Fitz might declare that he's left his old life behind, but he hasn't discarded taking up different personas. Fitz still pretends to be someone else because he doesn't always particularly like who he is, and he chooses avoidance over change. People who know him can see through the obvious lies easily, but they then usually don't look further for the reason he makes things up when put on the spot.
Fitz believes that his destiny was to end up a washed-up bar musician who would die alone. He can be friends with someone for over five years and still have part of him think it's a matter of fooling them. Actually thinking about the fact that he's a clone who overwrote another person to exist and whose original was abandoned for thousands of years while his friend went off with a copy would cause an emotional breakdown so he doesn't think about it. He cheats on a woman he cares about a lot because she likes him and it's easier to sabotage than to figure out what he wants. He blows up an alien warship and sets someone else up to take the fall. Fitz feels that there's a hollowness to his personality, and that he was made to be manipulated by outside forces, and just hopes that no one will notice.
Loyalty is one of Fitz's strongest characteristics, for better or worse. He's not loyal to any institution, but loyal to people, when it might be better to question them. He'll accept being sent into dangerous war zones without question, go to Siberia if a friends asks, and jump into another dimension to stay to help a woman who drugged him into having feelings for her because she needs it. When he cares about someone's opinion of him, he'll strive to keep hold of it, even when his own morals tell him what they're asking isn't the right thing. He defends the Doctor no matter what, which is increasingly worrying when that 'no matter what' includes things like murder, overwriting people's autonomy, being an accomplice to massive crimes, hurting people Fitz cares about and destroying large swatches of reality. Fitz has principles, but he's willing to disregard them and instead trust the Doctor's ultimately in the right, even as he's aware of all the people hurt on the way.
Barge Reactions:
Fitz has done culture shock so often that he finds 'normal' stranger to deal with. He's seen aliens of all types, visited fairylands, lived fairy tales, crossed realities, seen words end and talked with Eldritch Horrors. Considering this, he's prepared to deal with people from any and all genres, even if he won't necessarily get along with them.
He's been brainwashed, and had his head otherwise messed with, enough times that breaches and floods won't be the strangest thing that have happened to him, some of them he might even enjoy. He doesn't get too antsy staying in a semi-fixed abode, especially if there's opportunities to have fun. He'll also like the chance to stop at ports and visit places, generally with the expectation that extreme danger is probably lurking somewhere close.
He'll have memories of being on the barge before, though it'll take a bit for them all to come back and a couple of years have passed since then in his personal timeline. Remembering the barge won't make him happier about being back as an inmate.
Path to Redemption:
Fitz does want to be a decent person, and he is aware of some of the ways he’s failing to live up to his own standards, even if he’s very good at repressing that awareness. He wants outside validation by people he admires, and while he needs to gain more of a balance between claiming not to care what anyone thinks and sacrificing everything for someone else, in the short term it’s useful for trying to get him to acknowledge issues and to think about changing behavior that makes him unhappy.
He tends to react negatively to authority, but, often despite himself, he’s an empathetic person so appeals to him on a personal level are often easy to make and carry a lot of weight. He’s also generally suspicious of people who say they just want to help, so a Warden working for a deal is something he has an easier time grasping.
History: linke
Sample Journal Entry:
Here’s one for the people playing along at home. That’s everyone who hasn’t left their cabin yet, for those who want to keep track.
[Fitz has upgraded his general look from ‘rumpled’ to ‘slightly singed’, though the air of someone who’d really like a drink remains consistent.]
Say you’re stuck on a magic spaceship run by an Admiral with a real ‘unique’ sense of humor. I think it’s not stretching to far to say that makes people basically a community. Physically, not talking about social unity. So it’s not too much to say a bit of bloody consideration isn’t asking too much.
For example, not filling out monster mashup sheets when Halloween’s around the corner. Or at least copping to it if you were the one who decided a manticore should breathe fire. Promise no one will hold it against you. [It’s not the most convincing claim he’s ever made, possibly because of the poker he’d managed to find under his bed.]
Sample RP:
Fitz has no trouble believing that he’d died and then ended up on the cooking rotation for a space prison where he’d been incarcerated with no care for something like a trial. Space prisons never seem to go in for trials, actually, so that’s separately on theme. But ignoring the question of whether space is the ultimate uncharted waters and getting back to his extremely reasonable dramatics, he can believe it because it’s exactly the type of quality he expects out of life. And now death. Die saving the world, end up scrubbing pans in the kitchen of the damned. Not that he’d exactly saved the world and he can generally avoid scrubbing anything, but details shouldn’t get in the way of a good bout of self-pity.
Fitz actually hadn’t been planning on much self-pity that morning. Not that he isn’t always willing to pencil it in, but the plan had been more along the lines of drinking vast amounts of coffee to try to recover from agreeing to karaoke night and avoiding doing any work by exploiting the incomprehensible ‘can-do’ spirit of certain of his fellow breakfast shift workers. It generally pans out well. Which is just proof of not trusting in anything.
He draws his feet further up towards the counter. The floor probably isn’t literally quicksand. His understanding of science is a bit sketchy and indistinguishable from magic in that he usually just lets it wash over him, but he’s not even sure if quicksand is a real thing. But the damn card he’d picked up had said that the floor was quicksand, and there are times he trusts his instincts. Having seen the rhino chasing down the rest of the shift earlier, he just hopes that someone comes to complain about lack of food soon.
Special Notes: he's very much from a different continuity than the current DW TV series/Big Finish Audios
User DW: N/A
E-mail: [email protected]
Other Characters: Nico
Character Name: Fitz Kreiner
Series: Doctor Who: Eight Doctor Adventures
Age: 32
From When?: near the end of EDA 58: History 101, when Fitz attempts to use the System in a weakened state, something that would've killed him if Sasha hadn't taken it on instead
Inmate:
Fitz’s willingness to excuse a friend’s actions no matter what his own morals say about where it falls on the scale from right to wrong has gone from causing interpersonal issues to participating in actions that cause hundreds to possibly thousand deaths. He wants to be a good person but he lacks faith in his own internal moral compass and he’d much rather avoid the consequences of actions through lies and running away than having to face the hard work of changing his behavior.
Arrival:
Brought against his will from a moment where he could have died.
Abilities/Powers:
A normal human, though one who's used to facing extreme situations
Personality:
Fitz likes to hide behind a range of personalities. He was always the first toddler to reach for the dress-up box, always ready to pretend to be someone else. In costume he can be more confident, more alive, more cool, just all around more the kind of person he thinks others will want. Part of this comes from a lifetime of being uncomfortable with who he is. Fitz was born in England to a German father in 1936, just as Hitler took the Rhineland for Germany. The fact that Otto Kreiner was a liberal who'd fled his homeland because due to his opposition to Hitler and everything he stood for didn't stop his family from being attacked for nationality by English neighbors - both during and after the war. Fitz spent his school years being bullied and excluded. He responded by hiding in fantasies, one of the more common being that of a cool loner who didn't need anyone else. It was far easier to reject the world around him than admit that it had rejected him.
The illusion of not caring is the one that Fitz works hardest to hold onto. At twenty-seven, he had grown pretty good at acting the part. He felt that he was old enough to be cynical about more or less everything - or, at least, maintained a claim of cynicism if it would annoy someone else. His cynicism was a defense against the world and an anchor around his foot. As someone who felt like an outsider, he dismissed most people quickly as just stupid and out for themselves so he wouldn't have to feel rejected by anyone whose opinions might matter to him. He's clever enough that he could get into others heads to understand or fool them and so he looked down on them. He could complain that his talents weren't recognized as he held onto the safe shield of never working to get into the position where they might be. The possibility of failing by not being good enough is a far worse fate than staying in a series of dead-end jobs and so never having a chance to fail.
Then Fitz got the chance to leave the Earth. His travels through time and space have changed him in ways that go deeper than the fact that he's technically a clone of Fitz Kreiner with an overly complicated timeline. As Fitz gained actual worldliness, he has been able to let go of some of his kneejerk cynicism. Despite, or maybe because, of traveling to places where he's far more an outsider than he could ever be on Earth, he actually connects with the people he meets. He's aware of the problems of the worlds he visits and the flaws of the people, but he doesn't dismiss them for it.
However, Fitz might declare that he's left his old life behind, but he hasn't discarded taking up different personas. Fitz still pretends to be someone else because he doesn't always particularly like who he is, and he chooses avoidance over change. People who know him can see through the obvious lies easily, but they then usually don't look further for the reason he makes things up when put on the spot.
Fitz believes that his destiny was to end up a washed-up bar musician who would die alone. He can be friends with someone for over five years and still have part of him think it's a matter of fooling them. Actually thinking about the fact that he's a clone who overwrote another person to exist and whose original was abandoned for thousands of years while his friend went off with a copy would cause an emotional breakdown so he doesn't think about it. He cheats on a woman he cares about a lot because she likes him and it's easier to sabotage than to figure out what he wants. He blows up an alien warship and sets someone else up to take the fall. Fitz feels that there's a hollowness to his personality, and that he was made to be manipulated by outside forces, and just hopes that no one will notice.
Loyalty is one of Fitz's strongest characteristics, for better or worse. He's not loyal to any institution, but loyal to people, when it might be better to question them. He'll accept being sent into dangerous war zones without question, go to Siberia if a friends asks, and jump into another dimension to stay to help a woman who drugged him into having feelings for her because she needs it. When he cares about someone's opinion of him, he'll strive to keep hold of it, even when his own morals tell him what they're asking isn't the right thing. He defends the Doctor no matter what, which is increasingly worrying when that 'no matter what' includes things like murder, overwriting people's autonomy, being an accomplice to massive crimes, hurting people Fitz cares about and destroying large swatches of reality. Fitz has principles, but he's willing to disregard them and instead trust the Doctor's ultimately in the right, even as he's aware of all the people hurt on the way.
Barge Reactions:
Fitz has done culture shock so often that he finds 'normal' stranger to deal with. He's seen aliens of all types, visited fairylands, lived fairy tales, crossed realities, seen words end and talked with Eldritch Horrors. Considering this, he's prepared to deal with people from any and all genres, even if he won't necessarily get along with them.
He's been brainwashed, and had his head otherwise messed with, enough times that breaches and floods won't be the strangest thing that have happened to him, some of them he might even enjoy. He doesn't get too antsy staying in a semi-fixed abode, especially if there's opportunities to have fun. He'll also like the chance to stop at ports and visit places, generally with the expectation that extreme danger is probably lurking somewhere close.
He'll have memories of being on the barge before, though it'll take a bit for them all to come back and a couple of years have passed since then in his personal timeline. Remembering the barge won't make him happier about being back as an inmate.
Path to Redemption:
Fitz does want to be a decent person, and he is aware of some of the ways he’s failing to live up to his own standards, even if he’s very good at repressing that awareness. He wants outside validation by people he admires, and while he needs to gain more of a balance between claiming not to care what anyone thinks and sacrificing everything for someone else, in the short term it’s useful for trying to get him to acknowledge issues and to think about changing behavior that makes him unhappy.
He tends to react negatively to authority, but, often despite himself, he’s an empathetic person so appeals to him on a personal level are often easy to make and carry a lot of weight. He’s also generally suspicious of people who say they just want to help, so a Warden working for a deal is something he has an easier time grasping.
History: linke
Sample Journal Entry:
Here’s one for the people playing along at home. That’s everyone who hasn’t left their cabin yet, for those who want to keep track.
[Fitz has upgraded his general look from ‘rumpled’ to ‘slightly singed’, though the air of someone who’d really like a drink remains consistent.]
Say you’re stuck on a magic spaceship run by an Admiral with a real ‘unique’ sense of humor. I think it’s not stretching to far to say that makes people basically a community. Physically, not talking about social unity. So it’s not too much to say a bit of bloody consideration isn’t asking too much.
For example, not filling out monster mashup sheets when Halloween’s around the corner. Or at least copping to it if you were the one who decided a manticore should breathe fire. Promise no one will hold it against you. [It’s not the most convincing claim he’s ever made, possibly because of the poker he’d managed to find under his bed.]
Sample RP:
Fitz has no trouble believing that he’d died and then ended up on the cooking rotation for a space prison where he’d been incarcerated with no care for something like a trial. Space prisons never seem to go in for trials, actually, so that’s separately on theme. But ignoring the question of whether space is the ultimate uncharted waters and getting back to his extremely reasonable dramatics, he can believe it because it’s exactly the type of quality he expects out of life. And now death. Die saving the world, end up scrubbing pans in the kitchen of the damned. Not that he’d exactly saved the world and he can generally avoid scrubbing anything, but details shouldn’t get in the way of a good bout of self-pity.
Fitz actually hadn’t been planning on much self-pity that morning. Not that he isn’t always willing to pencil it in, but the plan had been more along the lines of drinking vast amounts of coffee to try to recover from agreeing to karaoke night and avoiding doing any work by exploiting the incomprehensible ‘can-do’ spirit of certain of his fellow breakfast shift workers. It generally pans out well. Which is just proof of not trusting in anything.
He draws his feet further up towards the counter. The floor probably isn’t literally quicksand. His understanding of science is a bit sketchy and indistinguishable from magic in that he usually just lets it wash over him, but he’s not even sure if quicksand is a real thing. But the damn card he’d picked up had said that the floor was quicksand, and there are times he trusts his instincts. Having seen the rhino chasing down the rest of the shift earlier, he just hopes that someone comes to complain about lack of food soon.
Special Notes: he's very much from a different continuity than the current DW TV series/Big Finish Audios
TLV Permissions
Feb. 18th, 2019 01:44 amOOC PREFERENCES:
•CONTACT METHOD: @anstaar on plurk
•THREAD-JACKING: Go right ahead
•FOURTH WALLING / CANON PUNCTURE: Being recognized as fictional is totally okay, though more in terms of universe than specifics; I'd rather not have the pb recognized as an actor. Later canon points in his universe are something of a mystery, but no problems with future evens of Doctor Who
•BACKTAGGING: Backtagging is always okay
•AVOIDED TOPICS: Nothing in particular
IC CHARACTERISTICS:
•CURRENT CANON POINT: Fitz is from near the end of History 101
•PHYSICAL DESCRIPTION: Tall and lanky with long hair, he has a thin face and large grey eyes and doesn't always remember to share regularly. His accent is North London by way of several years traveling the universe. He almost always wears a jeans and a leather jacket. He tends to smell of cigarette smoke
•DEMEANOR: Fitz likes to project an air of coolness and being an outside observer, not always particularly successfully. He enjoys taking up different roles, likes bad jokes and checks women out automatically - along with usually hitting on them.
•ABILITIES: He's a very talented guitar player, especially considering he's self-taught; he's never been trained but traveling with the Doctor has given him a wide range of strange skills (or at least pieces of them) and a great skill at surviving; he speaks Chinese; and, due to what he is, he's very good at word jumbles and sudokus
•MEDICAL INFORMATION: for the most part, he's a normal human man in his early thirties, coming from 1963 is balanced by the range of medical care he's gotten in places far removed
•CABIN INFORMATION: Old wooden door that looks like it could fit into a Jules Verne novel, inside is a mess of clothes, books and a range of ways from playing music going from gramophones to cassettes.
•OFFENSIVE SUBJECTS: Tends to be very context dependent
IC PERMISSIONS:
•MENTAL: Go ahead, though there might be one or two oddities in that his memories are a little odd and he always has coherent dreams
•MIMICRY: Sure
•VIOLENCE: Yes, though he'll do his best not to get into one
•MAGIC: Sure
•DEBATE: Sure
•OTHER / NOTES: Fitz has traveled extensively in time (and space) and is also a walking paradox, if those are the sort of things your character might sense
•CONTACT METHOD: @anstaar on plurk
•THREAD-JACKING: Go right ahead
•FOURTH WALLING / CANON PUNCTURE: Being recognized as fictional is totally okay, though more in terms of universe than specifics; I'd rather not have the pb recognized as an actor. Later canon points in his universe are something of a mystery, but no problems with future evens of Doctor Who
•BACKTAGGING: Backtagging is always okay
•AVOIDED TOPICS: Nothing in particular
IC CHARACTERISTICS:
•CURRENT CANON POINT: Fitz is from near the end of History 101
•PHYSICAL DESCRIPTION: Tall and lanky with long hair, he has a thin face and large grey eyes and doesn't always remember to share regularly. His accent is North London by way of several years traveling the universe. He almost always wears a jeans and a leather jacket. He tends to smell of cigarette smoke
•DEMEANOR: Fitz likes to project an air of coolness and being an outside observer, not always particularly successfully. He enjoys taking up different roles, likes bad jokes and checks women out automatically - along with usually hitting on them.
•ABILITIES: He's a very talented guitar player, especially considering he's self-taught; he's never been trained but traveling with the Doctor has given him a wide range of strange skills (or at least pieces of them) and a great skill at surviving; he speaks Chinese; and, due to what he is, he's very good at word jumbles and sudokus
•MEDICAL INFORMATION: for the most part, he's a normal human man in his early thirties, coming from 1963 is balanced by the range of medical care he's gotten in places far removed
•CABIN INFORMATION: Old wooden door that looks like it could fit into a Jules Verne novel, inside is a mess of clothes, books and a range of ways from playing music going from gramophones to cassettes.
•OFFENSIVE SUBJECTS: Tends to be very context dependent
IC PERMISSIONS:
•MENTAL: Go ahead, though there might be one or two oddities in that his memories are a little odd and he always has coherent dreams
•MIMICRY: Sure
•VIOLENCE: Yes, though he'll do his best not to get into one
•MAGIC: Sure
•DEBATE: Sure
•OTHER / NOTES: Fitz has traveled extensively in time (and space) and is also a walking paradox, if those are the sort of things your character might sense